A blog on the internet

Tyler Colp

The Sunday Three 3-4-12

I started the week off reading this excellent piece by Eurogamer’s Simon Parkin about his meeting with the father of Final Fantasy Hironobu Sakaguchi. Parkin’s writing style consistently makes me jealous of his talent. Read it, it’s a fun one.

By the end of the conversation, this treasure trove of anecdotes and facts feels almost untouched. Worse, when prompted by the Nintendo rep to bring things to a close with a final question I ask Sakaguchi (50) what he hopes to achieve with his remaining 15-odd years of working life. He pauses a dull pause.

Leigh Alexander returns to her youth and examines the reaction to Chrono Cross. Fans of the original Chrono Trigger largely met the sequel with disgust, Alexander provides her rebuttal.

While Chrono Trigger dealt with the pleasurable brain puzzle of imagining how the world can change with the passage of time, Chrono Cross explores the identity of the individual: What would your world look like if you were the only variable that changed? What would it be like without you in it, what would your house look like if you had died when you were young? Or if you’d never been born at all? If you wore someone else’s face, the face of your enemy?

Play a game with no visuals, and you’ll understand the struggle many blind players have to deal with. Jason Johnson takes a look at audio games and how modern games are becoming more accessible.

Gunfire patters behind me, so I go in that direction. Before I get there, I run into a zombie, who greets me with the typical zombie moan. I turn until the moaning is balanced equally between the left and right cups of my headphones. Then, I shoot into the darkness.



The Sunday Three 2-26-12

The Sunday Three is a collection of stories that I curate out of a pile of articles from around the internet I read every Sunday morning.

Eurogamer’s Damien McFarren travels through the rise and fall of Sega with the help of Scot Bayless, a former Senior Producer at Sega of America. He details the company’s missteps and blind confidence in the Mega-CD and the 32X.

'There's an old bit of racing wisdom, “What's behind me doesn't matter.” At least at an institutional level, Sega seemed to be living the exact opposite. Strategically, we always seemed to be focusing on what the other guy was doing instead of inventing the future as we saw it.'

Have you played The Love Letter yet? It’s playable in your browser, and it won’t take you more than 15 minutes to complete. Martyn Zachary analyzes its school setting and how it plays on the emotions inherent to that time period in everyone’s lives.

In addition, The Love Letter is also a little marvel of economy in design: Not only does it very convincingly, effortlessly and fluidly tie in a) setting, b) narrative exposition and c) gameplay to each other, it also manages to use them, co-operatively, in conveying to (and thus actually reproducing in) the player emotions such as pressure, hurry, constraint, annoyance and relief.

I’ve stayed quiet on the player entitlement and hate stories sprouting up everywhere after BioWare’s Jennifer Hepler fell victim to a storm of internet bullying. It’s depressing that a community could be so vile. If you would allow me to cheat a bit and provide you with two stories that I think put an end to this in two different, important point of views.

Susan Arendt gets blunt about it with a blog post titled, "By All Means, Please Continue."

And if the sole substance of your commentary is that you wouldn’t fuck me, or that I’m fat/ugly/old (see also that bit about not fucking me), that I should be raped to death (anally seems to be the preference), or that the only reason I’m currently employed is because I fucked someone, then I know immediately that you are either a troll or a fool and I needn’t waste any time paying attention to you. It would really, really help me thin the herd if those of you incapable of verbally grappling with a woman without resorting to referencing her physicality would just keep on going that route. No, really, I’m serious. It’d be a real time saver.

Split Screen just fastens the bow.

Is it good enough to say ‘let morons be morons’? Is it something we should have to ignore, or can we change their attitudes for the better? As someone who has been bullied and insulted online, and has bulled and insulted myself, I don’t think it is acceptable. We can’t just let morons be morons. No one pointed out to me what an idiot I was being online; I had to come to the realisation myself, but not before I’d said a lot of unpleasant things and probably upset a fair few people.

If you want more things to read, I’ve started using Pinterest as another venue to dump what I enjoyed reading throughout the week.




"But even if this were a valid criticism, companies have been falling over themselves to provide physically interactive gaming, beginning with the Wii (a flawed, lazy console, in my opinion, which if you own, you are basically on Nintendo's side and you can't borrow any of my dolls) but including the brilliant Xbox Kinect, which allows you to use the whole body as a controller and is exhausting and exhilarating in equal measure." →