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Tyler Colp

Take the time to read Patrick Klepek’s conversation with BioWare’s Manveer Heir

Giant Bomb’s Patrick Klepek had a lengthy, but insightful conversation with BioWare’s Manveer Heir on the state of gaming journalism, reviews and criticism specifically.

It’s an excellent read even if you aren’t a writer, it’s not often we get to see what the developer thinks about how their game is received and portrayed to their audience.

Part 1

Part 2

Part 3

"Rather than get lost in the rhetoric of, 'Oh the Move, it’s this really accurate, new controller that’s going to change the way we play.' It’s more like, 'Man, fuck this shit, let’s tie it to our butts and wag it around like a tail.'" →

This interview with Douglas Wilson (B.U.T.T.O.N., Johann Sebastion Joust) is a very interesting look into how he sees game development.